Remark Interactive is an Australian software studio. We design, build and publish our own apps on the App Store and Google Play — and we're building our first game in Unreal Engine 5. Everything is done in-house: product design, development, store assets and marketing sites.
That matters because it means we've felt every part of the process — review rejections, store optimisation, real user feedback — not just the parts that fit in a portfolio.
Products in stores beat decks in folders. We measure ourselves by what's live and being used.
Our apps exist to give hours back — SOPs in minutes, buylists in a scan. Software should feel like a shortcut.
No layers, no hand-offs. The people who design the product are the people who build it.
Builds Remark's apps end-to-end — from the first sketch to the store listing — and is currently deep in Unreal Engine 5.
Leads Remark's Unreal Engine development — gameplay systems, tooling and production — as a full partner in the studio.